My Actifit Report Card: February 24 2022
Bah, miserable writing today. Got kind of bogged down in following the news and in feeling a little off, so I didn’t get much physical activity either.
That doesn’t mean it was a total waste. I’ve been working on the side-game that I had hoped to do over this weekend. It’s working out to be a little more involved than I had hoped, but the counterpart to that I think it’s going to be a lot better than I had originally thought.
Still struggling on some parts of it, and in particular I don’t know how well it’ll achieve its goal of being marketed at a younger audience given my admittedly rather heavy writing style and the fact that it’s a tabletop roleplaying game (not exactly known for its ease of access, though I think I probably first encountered tabletop RPGs when I was 12 or so and self-initiated to them).
I’m really hoping to bring a lot of that back.
I had a little bit of an “oh crap, what have I done” moment while getting adjusted to Charge because I actually wound up feeling like it might be too much of an underlying foundation, but I’m starting to get more happy and comfortable with it. Part of that came to the fact that I was looking at some of the stuff in the system reference document that’s for my eyes and feeling like it was getting to be long, but once I remove the designers’ notes (since they’re for hacking the ruleset, not playing the game) and streamline down to just what I’m going for I think it’ll be quite good as far as games go.
It’s also weird because I’m using a Creative Commons license again.
I’m not a giant fan of Creative Commons, but the options were limited.
Either I could distribute this project with all rights reserved (which was technically possible, Charge is CC-BY which isn’t viral) which felt like it violated the spirit, if not the letter, of the challenge and using someone else’s SRD. Legal, perhaps, but a little bit scummy.
Alternatively, I take the game and apply my recent license, which is essentially identical to CC-BY but has its own take on some things. I like it, and it’s basically a modern rendition of my Tabletop Attribution License with a very different approach to how it works, which feels more human-legible (and I can always double-license under CC-by if people get freaked out by the bespoke license).
Or I just use CC-BY. One issue with the Creative Commons license is that it’s very generic and doesn’t necessarily let you have full control over content. For instance, one of the restrictions that you could run into is that Creative Commons forbids the use of DRM, but I don’t have any particular concern about that with text because even if the PDF had locked-down content you could still copy out the book with the good old Mark I Eyeball.
However, if you’re already referencing CC-BY in your credits and licensing, you may as well just license your stuff under it.
This report was published via Actifit app (Android | iOS). Check out the original version here on actifit.io
Nice daily you getting more then 9 hbd...nice how to do it>